Common Warstriders didn't even exist until recently. During the First Age all Warstriders were made from High Magitech. During the harsh centuries since the Great Contagion when so many Factory Cathedrals and workshops have been lost and jade is in short supply, people, usually in the Threshold, have to resort to more primitive expediencies to construct these monsters. Only the underlying Essence powered systems are constructed from jade- with the rest of the machine covered in steel. Such makeshift workmanship would be viewed as utterly vulgar in the Realm but in the Threshold fielding a Warstrider of any description is enough to make an impression. Hence the Realm's introduction of the derogatory name 'Common Warstrider' for those built in the barbarian lands as opposed to the 'Noble Warstriders' piloted by Dynasts.
Point of Reference: compare the original suit in Iron Man to Tony Stark's factory build model.
It's a dark and frosty night. The moon is full and I walked across a graveyard. It's time to start my blog. This is principally a place to put up all my writing about Exalted. I'll also be writing short stories, prose poetry, bitching about what I think is wrong with the world (starting with this damn template) and anything else of interest. 19/1/11
Navi
All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.
The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.
The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.
Tuesday, 19 July 2011
Blessed Isle vs Threshold
Dragon-Blooded have marks of their Aspect on their body. In the East these often take on the forms of animals orpatterns of plants such as coiling thorns. These marking become animated and apparently alive when the Terrestrial starts to manifest their anima. The Dragon-Blooded of the Blessed Isle often look upon the Terrestrials of the Threshold as primitive because of this strong animal connection, even though they may come from an advance culture. The Threshold is a much wilder place than the Blessed Isle and it's inhabitants like it that way. Which is the reason for their reputation as 'barbarians' by those who live on the Blessed Isle. On the Blessed Isle life exists in harmony and everyone knows their place. Which is great if you're at the top but often leaves people wanting more. The Threshold is a land of opportunity. You might lose everything, but there is a lot to gain.
Monday, 18 July 2011
Essence Pulse Cannon
Concussive Essence Cannon don't just hit a point and explode but blast a line of elemental force across the ground. Everything in the affected area suffers damage and knockback.
Essence Pulse Cannon
One of the most conceptually simple weapons of the First Age. Their straightforward design made them extremely popular, and they are even now still produced in some workshops in the second age.
Essence Pulse Cannon (Concussive Essence Cannon) project elemental Essence through their entire range. What form the energy takes depends on what they are made off.
Earth Jade cannon carve a furrow through the ground. Rather than hitting targets on the ground it's power is directed against the ground itself. These weapons have uses other than military applications. In the First Age they were often used in mining.
Ice Jade cannon- Thunder Hammers- fire with a deafening, reverberating crack as an ice elemental blasts from the barrel with the force of a hurricane. These weapons cause tremendous devastation, scattering everyone and everything in their path. Thunder Hammers were extensively used in First Age warfare on land and sea. Objects strong enough not to suffer knockdown or catastrophic (i.e. destroying) damage stop the blast but take the full brunt of it. Ice elementals don't like being stopped in their tracks.
Blue Jade cannon were used exclusively in aquatic warfare. They send a surge of elemental force through the water as a devastating tidal wave or a crushing undersea current. These weapons were used in subaquatic warfare (craft armed with them are among the rarest relics of the First Age) and for bombarding coastlines as well as attacking other ships.
Fire Jade cannon were the most fearsome of all to see in battle. They fires a raging inferno through enemy ranks. As well as being used for tactical reasons they were also used as terror weapons and in all out assaults on cities where the attackers didn't even bother to loot them but burn everything to the ground. They're particularly deadly in naval warfare in the second age.
Heavenly Fire Lance- Despite Immaculate disapproval, these weapons are still highly prized for their effectiveness against Creatures of Darkness. Each one, made from pure orichalcum, is decorated with Heavenly iconography and prayers to the Unconquered Sun. In addition to normal damage, Creatures of Darkness affected by this weapon burn in cleansing flame; zombies and nemissaries' bodies burn to ashes, ghosts are released from their fetters and pass immediately into Lethe, Nephwracks are exposed to holy light no shadow can hide from.
Soulsteel cannon- Oblivion's Dark Light- the most terrifying of all Essence Cannon, this diabolical creation has the power to drag people straight into Oblivion.
Essence Pulse Cannon
One of the most conceptually simple weapons of the First Age. Their straightforward design made them extremely popular, and they are even now still produced in some workshops in the second age.
Essence Pulse Cannon (Concussive Essence Cannon) project elemental Essence through their entire range. What form the energy takes depends on what they are made off.
Earth Jade cannon carve a furrow through the ground. Rather than hitting targets on the ground it's power is directed against the ground itself. These weapons have uses other than military applications. In the First Age they were often used in mining.
Ice Jade cannon- Thunder Hammers- fire with a deafening, reverberating crack as an ice elemental blasts from the barrel with the force of a hurricane. These weapons cause tremendous devastation, scattering everyone and everything in their path. Thunder Hammers were extensively used in First Age warfare on land and sea. Objects strong enough not to suffer knockdown or catastrophic (i.e. destroying) damage stop the blast but take the full brunt of it. Ice elementals don't like being stopped in their tracks.
Blue Jade cannon were used exclusively in aquatic warfare. They send a surge of elemental force through the water as a devastating tidal wave or a crushing undersea current. These weapons were used in subaquatic warfare (craft armed with them are among the rarest relics of the First Age) and for bombarding coastlines as well as attacking other ships.
Fire Jade cannon were the most fearsome of all to see in battle. They fires a raging inferno through enemy ranks. As well as being used for tactical reasons they were also used as terror weapons and in all out assaults on cities where the attackers didn't even bother to loot them but burn everything to the ground. They're particularly deadly in naval warfare in the second age.
Heavenly Fire Lance- Despite Immaculate disapproval, these weapons are still highly prized for their effectiveness against Creatures of Darkness. Each one, made from pure orichalcum, is decorated with Heavenly iconography and prayers to the Unconquered Sun. In addition to normal damage, Creatures of Darkness affected by this weapon burn in cleansing flame; zombies and nemissaries' bodies burn to ashes, ghosts are released from their fetters and pass immediately into Lethe, Nephwracks are exposed to holy light no shadow can hide from.
Soulsteel cannon- Oblivion's Dark Light- the most terrifying of all Essence Cannon, this diabolical creation has the power to drag people straight into Oblivion.
Sunday, 17 July 2011
Black Sun Princess Style
Weapons and Armour: This style focuses on inflicting pain and form weapons are based on the same intention. Generally the style is practised unarmed but a character may use whips (as per Exalted but with Damage +0L) or wear elegant leather strips fitted with metal blades. Weapons have a damage of no greater than +1. The Princess keeps her fingernails sharpened like razors to inflict lethal damage. This style emphasises performance rather than blatant combat and elegant cruelty over brutality. Wearing armour blocks the use of this style.
Unnatural Agony Infliction
Cost: 2m; Mins: Martial Arts 2, Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None
Dark Essence courses through the Princess' weapon or through her very hands. She can however camouflage the Obvious effect of this Charm through appropriately coloured accoutrements, she often paints her fingernails black to hide the use of this Charm. On a successful attack the wound inflicts a -1 penalty for every level of damage inflicted as well as the normal penalties for losing health levels.
Lascivious Excoriating Caress
Cost: 4m; Mins: Martial Arts 4, Essence 2; Type: Supplemental
Keywords: Combo-OK, Touch
Duration: One Scene
Prerequisite Charms: Unnatural Agony Infliction
With this Charm the Princess can turn the most pleasurable acts into indescribable agony. A gentle sweep of her hand can strip the skin from a paramour's face or she can flay flesh from bone with her fingertips.
Any direct physical contact causes lethal injury. All attacks made with this Charm cause lethal damage as her victim's flesh is pulled apart. Even striking her becomes an exercise in self-inflicted pain. On each attack a character touches her they suffer one die of lethal damage.
Cost: 2m; Mins: Martial Arts 3, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Unnatural Agony Infliction
Such is the disturbing beauty of the Black Sun Princess her allure leaves a foe utterly helpless before her onslaught. This Charm merges performing a social attack with a physical one. Subtract her Relative Appearance from her opponent's DV.
Mistress' Bitter Pain Revenge
Cost: Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Touch
Duration: Instant
Prerequisite Charms: Unnatural Agony Infliction
The Black Sun Princess is a master of pain. Everytime an opponent inflicts a blow that would cause a wound penalty she can use the sympathetic backlash caused by their physical contact to inflict the same wound penalty on her opponent.
Black Sun Princess Form
Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: Form-Type
Duration: One Scene
Prerequisite Charms: Lascivious Excoriating Caress, Mistress' Bitter Pain Revenge
Unending Orgy of Suffering
The Princess was brought into this world to cause pain, pain that brings her unholy joy. What force can stop her when her unleashed appetite is in full flood?
Every time she inflicts a blow that increases her opponent's wound penalty she regains a number of motes equal to the penalty's new rating.
I don't know where the line gaps are coming from. The coding must be crap.
Unnatural Agony Infliction
Cost: 2m; Mins: Martial Arts 2, Essence 2; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None
Dark Essence courses through the Princess' weapon or through her very hands. She can however camouflage the Obvious effect of this Charm through appropriately coloured accoutrements, she often paints her fingernails black to hide the use of this Charm. On a successful attack the wound inflicts a -1 penalty for every level of damage inflicted as well as the normal penalties for losing health levels.
Lascivious Excoriating Caress
Cost: 4m; Mins: Martial Arts 4, Essence 2; Type: Supplemental
Keywords: Combo-OK, Touch
Duration: One Scene
Prerequisite Charms: Unnatural Agony Infliction
With this Charm the Princess can turn the most pleasurable acts into indescribable agony. A gentle sweep of her hand can strip the skin from a paramour's face or she can flay flesh from bone with her fingertips.
Any direct physical contact causes lethal injury. All attacks made with this Charm cause lethal damage as her victim's flesh is pulled apart. Even striking her becomes an exercise in self-inflicted pain. On each attack a character touches her they suffer one die of lethal damage.
Cost: 2m; Mins: Martial Arts 3, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Unnatural Agony Infliction
Such is the disturbing beauty of the Black Sun Princess her allure leaves a foe utterly helpless before her onslaught. This Charm merges performing a social attack with a physical one. Subtract her Relative Appearance from her opponent's DV.
Mistress' Bitter Pain Revenge
Cost: Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Touch
Duration: Instant
Prerequisite Charms: Unnatural Agony Infliction
The Black Sun Princess is a master of pain. Everytime an opponent inflicts a blow that would cause a wound penalty she can use the sympathetic backlash caused by their physical contact to inflict the same wound penalty on her opponent.
Black Sun Princess Form
Cost: 5m; Mins: Martial Arts 4, Essence 2; Type: Simple
Keywords: Form-Type
Duration: One Scene
Prerequisite Charms: Lascivious Excoriating Caress, Mistress' Bitter Pain Revenge
Unending Orgy of Suffering
The Princess was brought into this world to cause pain, pain that brings her unholy joy. What force can stop her when her unleashed appetite is in full flood?
Every time she inflicts a blow that increases her opponent's wound penalty she regains a number of motes equal to the penalty's new rating.
I don't know where the line gaps are coming from. The coding must be crap.
Friday, 15 July 2011
Black Sun Princess Style (Abyssal Martial Arts)
Changing into the Form of this martial art the Black Princess drives herself into an orgiastic frenzy of violence. Allowing her deepest impulses free rein she becomes an unstoppable ravaging fiend.
When she activates this form she is affected by the full Virtue Flaws for Hedonistic Indulgence and Bezerk Fury. She cannot attempt to control these conditions as the Form requires complete lack of self control. However she gains a number of Virtue Points equal to her Temperance and Valour. While in this form she may spend Willpower points to channel Virtues without reducing her remaining channels. Note that using channels requires them to be used for a task that is appropriate in a similar way to regaining Virtue channels using Phoenix Renewal Tactic. The Form ends when the scene ends or when she uses all her temporary Willpower, whichever comes first. If she does spend all her Willpower she becomes comatose for a number of hours equal to her highest Virtue.
This Charm should really be a later Charm, probably the last one of the Style. It's too powerful to be a Form Charm. I came up with a better one later.
Black Princess Form
Type: Simple (one action)
Key Words: Form-type, Emotion, Social
Duration: One Scene
The Princess becomes the very embodiment of the Hate she felt the night she was Exalted and revels in her murderous triumph. Those unfortunate enough to witness her atrocious acts of cruelty fall to their knees gagging and vomiting, stand dumbstruck in shocked disbelief or flee trying to escape the shocking acts they've witnessed.
To activate this Charm the character must perform a physical of social attack that embodies heartless cruelty to the point it induces thoughts of suicidal despair. She suffers from the Virtue Flaw partially controlled Deliberate Cruelty as she is given in to malice.
The first time another character witnesses her making an attack while in this state finds her unbridled viciousness is so unbearable they must spend a number of Willpower points equal to their Compassion to withstand the sight of the horrifyingly inhuman abuse she subjects people to. If a player choses they may instead spend a Willpower point to make a Conviction roll. Those who pass flee If they pass they have the choice of fleeing and not returning for the rest of the scene to avoid seeing more debasement or standing inactive until an attack directed against them shakes them out of their stupor. If the player fails or they have no Willpower left they are rendered inactive for the rest of the scene while their mind and body revolts at the atrocity they have just watched.
Those who spend the full amount of Willpower are unable to use their Compassion again for as long as the Charm lasts and they remain in her presence. As a backhand advantage they cannot gain Limit from Compassion while in this state.
The Emotion effect of this Charm affects her not the onlookers. She exerts unnatural mental influence on herself to relive the most hate-filled and joyous moment of her unlife. The effect it has on bystanders is a natural effect of her sadistic cruelty. Despite the effect it has on others this Charm does not stop her from using Compassion in the twisted way she feels it. Far from it. She positively revels in the shocked sickness and impotent outrage others feel in her presence when she uses this Charm.
Notes
One problem is the limit of 2 Willpower points per scene people have to spend to resist natural mental influence. I wanted to avoid the use of direct Unnatural mental influence as it seemed too artless, anyone can force people to feel emotions, a real artist inspires them. People for who Compassion is not a dominant Virtue would be unaffected. Those who are Essence users may spend all of their Compassion in Willpower, if it above 2, to create a Compulsion effect that allows them to remain in control of themselves, accruing Limit for doing so. She also incurs a point of Resonance for activating this Charm for drawing on the darkness that allows her to resurrect such hate.
I'm not sure if it's more fitting for a character to gain Resonance from drawing on the power of the Abyssal Exaltation or trying to defy it. The Abyssals says both.
About Willpower use, the rules say that after they spend two Willpower points the attacker must use a stunt to come at the character from an unexpected direction. Use of Charms are often interchangeable with stunts and attacks performed with this Charm should be similar to stunts in any case, especially the initial one that activates the Charm, that's a condition of activation.
Whether or not this Charm qualifies as unnatural mental influence is not clear. I do not want the Charm or even the style to involve unnatural mental influence. The direct effect of it is since she is becoming a sinister Essence empowered embodiment of Abyssal cruelty. On the other hand it doesn't directly cause an emotion, which is at the root UMI, investing Essence into words and actions to give them an unnaturally potent social effect. It doesn't literally invade other people's minds or invest her words and actions with any supernatural power. Rather supernatural power is the cause of her words and actions and she's using them to achieve levels of hatred people are not usually capable of. That's what so disgusts people. It's sort of a half-way state of unnaturally caused mental influence rather than an unnatural effect. The only direct effect is on her.
Also the name is obviously different but I think it might work.
When she activates this form she is affected by the full Virtue Flaws for Hedonistic Indulgence and Bezerk Fury. She cannot attempt to control these conditions as the Form requires complete lack of self control. However she gains a number of Virtue Points equal to her Temperance and Valour. While in this form she may spend Willpower points to channel Virtues without reducing her remaining channels. Note that using channels requires them to be used for a task that is appropriate in a similar way to regaining Virtue channels using Phoenix Renewal Tactic. The Form ends when the scene ends or when she uses all her temporary Willpower, whichever comes first. If she does spend all her Willpower she becomes comatose for a number of hours equal to her highest Virtue.
This Charm should really be a later Charm, probably the last one of the Style. It's too powerful to be a Form Charm. I came up with a better one later.
Black Princess Form
Type: Simple (one action)
Key Words: Form-type, Emotion, Social
Duration: One Scene
The Princess becomes the very embodiment of the Hate she felt the night she was Exalted and revels in her murderous triumph. Those unfortunate enough to witness her atrocious acts of cruelty fall to their knees gagging and vomiting, stand dumbstruck in shocked disbelief or flee trying to escape the shocking acts they've witnessed.
To activate this Charm the character must perform a physical of social attack that embodies heartless cruelty to the point it induces thoughts of suicidal despair. She suffers from the Virtue Flaw partially controlled Deliberate Cruelty as she is given in to malice.
The first time another character witnesses her making an attack while in this state finds her unbridled viciousness is so unbearable they must spend a number of Willpower points equal to their Compassion to withstand the sight of the horrifyingly inhuman abuse she subjects people to. If a player choses they may instead spend a Willpower point to make a Conviction roll. Those who pass flee If they pass they have the choice of fleeing and not returning for the rest of the scene to avoid seeing more debasement or standing inactive until an attack directed against them shakes them out of their stupor. If the player fails or they have no Willpower left they are rendered inactive for the rest of the scene while their mind and body revolts at the atrocity they have just watched.
Those who spend the full amount of Willpower are unable to use their Compassion again for as long as the Charm lasts and they remain in her presence. As a backhand advantage they cannot gain Limit from Compassion while in this state.
The Emotion effect of this Charm affects her not the onlookers. She exerts unnatural mental influence on herself to relive the most hate-filled and joyous moment of her unlife. The effect it has on bystanders is a natural effect of her sadistic cruelty. Despite the effect it has on others this Charm does not stop her from using Compassion in the twisted way she feels it. Far from it. She positively revels in the shocked sickness and impotent outrage others feel in her presence when she uses this Charm.
Notes
One problem is the limit of 2 Willpower points per scene people have to spend to resist natural mental influence. I wanted to avoid the use of direct Unnatural mental influence as it seemed too artless, anyone can force people to feel emotions, a real artist inspires them. People for who Compassion is not a dominant Virtue would be unaffected. Those who are Essence users may spend all of their Compassion in Willpower, if it above 2, to create a Compulsion effect that allows them to remain in control of themselves, accruing Limit for doing so. She also incurs a point of Resonance for activating this Charm for drawing on the darkness that allows her to resurrect such hate.
I'm not sure if it's more fitting for a character to gain Resonance from drawing on the power of the Abyssal Exaltation or trying to defy it. The Abyssals says both.
About Willpower use, the rules say that after they spend two Willpower points the attacker must use a stunt to come at the character from an unexpected direction. Use of Charms are often interchangeable with stunts and attacks performed with this Charm should be similar to stunts in any case, especially the initial one that activates the Charm, that's a condition of activation.
Whether or not this Charm qualifies as unnatural mental influence is not clear. I do not want the Charm or even the style to involve unnatural mental influence. The direct effect of it is since she is becoming a sinister Essence empowered embodiment of Abyssal cruelty. On the other hand it doesn't directly cause an emotion, which is at the root UMI, investing Essence into words and actions to give them an unnaturally potent social effect. It doesn't literally invade other people's minds or invest her words and actions with any supernatural power. Rather supernatural power is the cause of her words and actions and she's using them to achieve levels of hatred people are not usually capable of. That's what so disgusts people. It's sort of a half-way state of unnaturally caused mental influence rather than an unnatural effect. The only direct effect is on her.
Also the name is obviously different but I think it might work.
Sunday, 10 July 2011
Wounds Mean Nothing
Having cheated death once, it's a foolish opponent who lets their guard down thinking an Abyssal is finished. All too often once their back is turned on an assumed dead opponent they rise up like macabre puppets ready to stab their presumptuous enemy in the back.
Concussive Essence Cannon
Concussive Essence Cannon aren't just valued because they inflict casualties. They can knockback and disrupt entire formations. They're valuable because they break up attacking forces or defensive lines.
Magitech devices can be powered in one of three ways. They can use a socketed hearthstone which acts as a conduit for the energy of a manse. Secondly they can be on an Essence grid attached to a manse in a similar way to a character recovering Essence by being present at the manse. Thirdly they can use Essence capacitors (different to the device described in Lords of Creation.) These magitech artefacts can be recharged by a device attached to an Essence grid or at the manse itself in a dedicated socket. Unlike 'magical' artefacts magitech is powered by pure Essence so it can be designed to do almost anything. However devices depend on being powered whereas other artefacts have intrinsic properties.
The history of the Immaculate Order is not hooey. It's true, it's just not exactly true. But it's as close to the truth as people knew of at the time, even the Solars. The Terrestrials defeated the Solars but they were not Lawgivers anymore. They weren't what the Unconquered Sun Exalted.
The advent of Immaculate martial arts came as an unpleasant surprise to the Solars.
The advent of Immaculate martial arts came as an unpleasant surprise to the Solars.
The North is a lot like the Underworld. It is dark a lot of the time especially in winter. The moon shines over the north for months. The north was a stronghold of the Lunars just as the south was a stronghold of the Solars and has a disproportionate number of Lunar manses. The Chosen of the Moon were drawn to this shadowy and eldrich land.
In shadowlands the ground is covered in the ashes of the dead. A shadowland is created when the land is completely a realm of death. Shadowlands often occur in graveyards and other places where death has dominated Creation and became the only thing present there the Essence of the Underworld spills through it. Graveyards are often surrounded by iron fences to stop the dead from escaping and are carefully warded.
In shadowlands the ground is covered in the ashes of the dead. A shadowland is created when the land is completely a realm of death. Shadowlands often occur in graveyards and other places where death has dominated Creation and became the only thing present there the Essence of the Underworld spills through it. Graveyards are often surrounded by iron fences to stop the dead from escaping and are carefully warded.
Labels:
iron,
Lunar Manses,
Lunars,
shadowlands,
The North,
wards against the dead
Just as the Solars were made to command Creation, the Lunars were made to live beyond it, both it's physical boundaries, it's social control and some say it's reason.
Just as the moon only shines brightly during the sun's absence the Lunars were made as a juxtaposition of the Solars, those who didn't need the Solars' guidance. Far from having a controlling bond with the Solars Lunars seemed almost designed to oppose them at times. In the Old Realm the Solars found the Lunars invaluable allies and infuriating obstacles. Often the feeling was mutual.
The Solars could forge new stretches of Creation and condemn it's enemies but the Wyld was endless and the Lunars could enter and leave it with impunity.
Just as the moon only shines brightly during the sun's absence the Lunars were made as a juxtaposition of the Solars, those who didn't need the Solars' guidance. Far from having a controlling bond with the Solars Lunars seemed almost designed to oppose them at times. In the Old Realm the Solars found the Lunars invaluable allies and infuriating obstacles. Often the feeling was mutual.
The Solars could forge new stretches of Creation and condemn it's enemies but the Wyld was endless and the Lunars could enter and leave it with impunity.
Each Elemental Pole is the source of the element within Creation. An elemental pole creates the element, pushing reality against the Wyld.
Elemental energy comes from Heaven, through the Heavenly Mountain and then separates and spreads out to the four directions of Creation.
Life should thrive near the elemental poles. Why not have plants and animals that live around them.
Five elemental creatures- totem of the Immaculate Dragons
Earth- crane
Wood- monkey
Water- fish
Fire- reptile
Ice- fox, bear, wolf
Elemental energy comes from Heaven, through the Heavenly Mountain and then separates and spreads out to the four directions of Creation.
Life should thrive near the elemental poles. Why not have plants and animals that live around them.
Five elemental creatures- totem of the Immaculate Dragons
Earth- crane
Wood- monkey
Water- fish
Fire- reptile
Ice- fox, bear, wolf
Ordinary humans cannot change surroundings in the Wyld. The lack the ability to Shape.
The raksha are players. The Wyld is a stage. In the Wyld the raksha's stories are horrifyingly real. Because of a Creation born's formed nature the further in Creation they are the harder they are for the raksha's Shaping effects to affect. Until then they are in Creation proper they are safe (at least from Wyld Shaping.) They can't make their stories if there is no dreamscape to work in. This is the reason people fear Wyld storms. It gives the Fair Folk a certain amount of ability to use their magic. In pure chaos there is nothing but what the Fair Folk make. Creation has slid away completely leaving no foundation for reality to rest on. An injury a Creation born suffers here is real. So far into the Wyld fantasy is reality. Life played out at freeholds usually in the form of court dramas is like a theatre and hungry courtiers feed on the emotions of those who are centre stage.
The raksha are players. The Wyld is a stage. In the Wyld the raksha's stories are horrifyingly real. Because of a Creation born's formed nature the further in Creation they are the harder they are for the raksha's Shaping effects to affect. Until then they are in Creation proper they are safe (at least from Wyld Shaping.) They can't make their stories if there is no dreamscape to work in. This is the reason people fear Wyld storms. It gives the Fair Folk a certain amount of ability to use their magic. In pure chaos there is nothing but what the Fair Folk make. Creation has slid away completely leaving no foundation for reality to rest on. An injury a Creation born suffers here is real. So far into the Wyld fantasy is reality. Life played out at freeholds usually in the form of court dramas is like a theatre and hungry courtiers feed on the emotions of those who are centre stage.
Friday, 8 July 2011
Each to His Own
Get it. The Solars don't do what the Sidereals tell them. They did what the Unconquered Sun told them. The purpose of the Sidereals was to advise the Solars by giving them insights they didn't have access to. A recurring problem with Exalted is the repeated portrayal of classes as dupes. Who wants to play a fucking dupe? Even one who knows they are? It would be a far better game if they got over this idea and portrayed people as having more autonomy. If everything is just a big conspiracy by the Sidereals, Deathlords etc. it's just shit cause no one has any free will.
The Solars are beholden to no one but their Celestial master. Certainly not lesser Exalted like the Sidereals. The whole point of the Gold Faction is to restore Solar rule. Solars outnumber the Gold Faction drastically and once they attain comparable levels of Essence to the Faction's elders will be nigh unstoppable. Indeed the Gold Faction wants them to be. Who else will combat the Deathlords and other dire threats to the world? The Gold Faction are under no illusions. The Solars are chosen for their desire to use power for their own ends and can oppose anyone who tries to stop them as the Primordials found out to their cost. The Solars were made to rule Creation and don't take orders from anyone.
The Solars are beholden to no one but their Celestial master. Certainly not lesser Exalted like the Sidereals. The whole point of the Gold Faction is to restore Solar rule. Solars outnumber the Gold Faction drastically and once they attain comparable levels of Essence to the Faction's elders will be nigh unstoppable. Indeed the Gold Faction wants them to be. Who else will combat the Deathlords and other dire threats to the world? The Gold Faction are under no illusions. The Solars are chosen for their desire to use power for their own ends and can oppose anyone who tries to stop them as the Primordials found out to their cost. The Solars were made to rule Creation and don't take orders from anyone.
It was not that the existence of the Solars, and to a lesser extent the Lunars and the Sidereals, has been eradicated from history. Rather their earlier identity had been lost under a history of decadence and absolute power. No one even recognised the Solars as Solars anymore. The Zenith Caste had long since become tyrants, priests of a god in whose name they no longer spoke and whose power they only abused not carried out. The Twilight Caste, once great enlighteners and brilliant sorcerers, had turned into twisted experimenters pushing the boundaries of knowledge with no care for humanity or their own souls. Even the Solars had forgotten what they were. In ancient histories, old enough to become myths, great heroes called Lawgivers raised mankind to rule the world. In the third age of the Old Realm their epithet became replaced by one far more fitting given to them by their Dragon-Blooded underlings: Anathema. They were no longer recognisable as or knew that they used to be Sun-Kings. Instead they'd become living demons. Great mortals would be chosen by a corrupting force that would twist their souls as they power swelled to inhuman proportions making the as evil as they were almighty. It was in this atmosphere of tyrany and oppression that the five Dragon-Blooded who would become known as the Immaculate Dragons started to foment rebellion against them.
Celestial Power
The Essence of the Solars is the ability to wield power in Creation.
The Essence of the Lunars is the ability to wield power in the Wyld.
The Essence of the Sidereals is to wield power of Fate.
The Essence of the Lunars is the ability to wield power in the Wyld.
The Essence of the Sidereals is to wield power of Fate.
The Loom of Fate is the font of the Sidereals' power. So the Wyld is the source of the Lunars' power. Due to it's infinite potential and the Lunars' ability to use it, their power is potentially limitless, restrained only by their Essence. This is how they manage to battle against mighty Fair Folk in a place beyond Creation and Fate, beyond reality itself. The Solars may be able to push back the borders of the Wyld but it is always there, it is limitless and so are the Fair Folk. Only those whose power is equally limitless, whose power is drawn from it can hope to successfully fight against it. To this end she made her Chosen, to fight against the Wyld in many ways, each one was an aspect of her nature. The weakness of the Lunar host caused by the Wyld Hunt precipitated the creation of the Silver Faction who were determined never to risk Creation being swallowed up by the Wyld ever again. Lunars are still vulnerable to the forces the Sidereals can put against them. Although they can escape Fate by entering the Wyld, it is their natural battle ground, they need human contact as much as anyone and part of their duty is to lead people to fight against the Wyld with them. Hence Arvida's expedition that created the Haslanti League by leading ice walkers to rediscover the lost wonders of Tzatli.
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