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All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.

The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.
Showing posts with label Abilities. Show all posts
Showing posts with label Abilities. Show all posts

Sunday, 10 July 2011

    Each Aspect of Terrestrial has abilities that suit their environment.

Tuesday, 17 May 2011

    What if disciplines like physics and chemistry didn't exist. All 'science' was based on an understanding of Essence. In most Crafts it wouldn't be recognisable and as formal as Lore but would involve practical application of the same rules. This element is what makes magitech technological. Actual artefacts work purely on the way they channel Essence which requires knowledge of Occult.

Thursday, 27 January 2011

Occult

    Occult- intrinsically a difficult knowledge to acquire. Storytellers may want to adjust 'training times' (read investigation) accordingly. There's a lot of myth in the world. People with occult have a good idea of what's true and what isn't. Some abilities are easier to acquire than others. Lore for instance propagates itself naturally and is easy to find sources of solid information for.