Navi

All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.

The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.
Showing posts with label Resistance Charms. Show all posts
Showing posts with label Resistance Charms. Show all posts

Sunday, 10 July 2011

Wounds Mean Nothing

    Having cheated death once, it's a foolish opponent who lets their guard down thinking an Abyssal is finished. All too often once their back is turned on an assumed dead opponent they rise up like macabre puppets ready to stab their presumptuous enemy in the back.

Tuesday, 8 March 2011

Bloodthirsty Sword-Dancer Spirit

    Whispers If the character has an positive intimacies he must end them immediately. Failure to do so results in a psychic attack: roll Resistance + Essence, add a number of automatic successes equal to their Whispers against their MDV. Success destroys the intimacy, failure results in a point of Resonance as their inner darkness battles with the hope in their own souls.
   To their most vicious champions the Neverborn grant this power.

Tuesday, 25 January 2011

Shed the Offender's Blood

>deleted section One of Dancer's (Ghost Walker's) Charms When injured by a hand-to-hand combat attack by someone in line of sight spend up to _ motes of Essence per level of damage suffered. The attacker suffers
   Cause attacker to suffer equal from an attack that just injured the character.<
   Spend one mote of Essence for each health level lost from a melee or martial arts based attack (or simply closse combat) by a visible opponent.
   The attacker suffers one level of the same kind of damage for each mote spent.
   Spend (stamina/resistance) motes for each health level lost. Attacker suffers one level of unsoakble damage per number of motes spent equal to their stamina.