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All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.

The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.
Showing posts with label Dreams of the First Age. Show all posts
Showing posts with label Dreams of the First Age. Show all posts

Wednesday, 18 May 2011

High Essence Charms

    I thought that Dreams of the First Age would have a comprehensive collection of genuine high Essence Charms for all Exalted, including maybe Abyssals. The scale of Charms with Essence 9 and 10 allow the Exalted to strive against the Primordials. These are the Charms they used in their defeat, the powers that led to their defeat and enforced the oaths they took that banished them Elsewhere and imprisoned them in Malfeas (Eclipse Caste.) This is the potential for greatness an Exaltation holds.
   Guide to the Camarilla has an encyclopaedic section on all of the major Disciplines and the Camarilla ones at levels 6 to 10. This is what they should do with Exalted when making a book about the First Age. Also they should have given it more history so you could set a game during any period of the First Age. From it's herioc beginnings around the War of the Primordials when the Solars are fighting to free humanity; to the true High First Age when they made Creation the awesome wonder that it was and everyone remembers the Age for; to the twilight of the First Age when the Exalted's long developed powers are at their greatest but their corruption throws a dark shadow over the world and although their magic and technology have reached a height never seen before they have become evil, scheming despots about to tear apart the world they once created. This is why the Sidereals took the drastic step of assassinating every one of the Solars and imprisoning their Essences for all time. I like the booklet that gives you a guide to Meru, it gives you a feel of the contemporary setting, but the First Age has such distinct parts it really should have covered all of them.
   I've been thinking too about the scale of history of Exalted. Although it shouldn't be overdone because the scale it's at gives it a level of immediacy and more gravity to individual actions, earth history and the Primordials give me other ideas. There's a major opportunity to use the stories of H. P. Lovecraft, especially Call of Cthulhu as an inspiration in Exalted. Earth history goes back aeons. I don't think that the history of Exalted should go back thousands of millions of years, but there's such a strong link between the elder races from Call of Cthulhu and other stories, and the Primordials that the writers really should have looked into. The Primordial Age sounds so much like an age of earth when being of vast power ruled or fought with eachother. I think it's something that should have been gone into in greater depth creating a truly primordial and arcane past.

Friday, 29 April 2011

Dreams of the First Age

    I bought this book to find out about High Essence Charms for Celestial Exalted largely so I had some idea of scale for spells since I decided that the Essence and Occult requirements for sorcery should be much higher. Unfortunately they rarely go into Essence 7 territory, a few Lunar ones go up to 8 and they don't go any higher. There aren't any Charms for Essence 9 and 10. Warning, there aren't any Sidereal Charms in this book. And since it sticks strictly to the First Age there are no Abyssal Charms either. The lists they do have are rather short, not like the long lists they have in other source books. I would have probably written a chapter about each Exalted. This is annoying because at Celestial Circle Sorcery having Essence 7 and Solar Circle Sorcery having Essence 9 it gives very little detail for the scope of their spells which I was looking forward to. The cloth map is nice but I thought Creation would be vast compared to what it is now. What's left is just an island in the sea of the Wyld under the control of the Terrestrial who were never meant to be in control, rather than the vast empire ruled over by the Solars. As is unfortunately the case with Exalted they say how it should be a game of epic scale with legendary heroes but they don't take the breaks off and go completely bonkers which you need to do to write about such all powerful personages. The book does have a list of luminaries like Salina herself and the soon to be infamous Anjei Marama. It only gives an idea of like at the peak of the First Age however rather than describing it from start to finish. It's a nice idea in itself with more of a feeling for the moment, it even comes with it's own guidebook for Meru, but doesn't describe the epic was against the Primordials or how the Realm became so degenerate that the Sidereals thought the Solars had to be stopped and their final downfall.
   Basically the designers need to think bigger and act completely without restraint to describe the Celestial Exalted at the height of their powers which I imagine to be the end of the First Age when they're at their most powerful but also their worst. Scroll of the Monk regularly goes up to Essence 7 and in one style has several Essence 8 Charms, but the designers' decision to not do any high Essence Sidereal Charms because it would cause damage to the Tapestry of Creation limiting them to sorcery and martial arts is very bad. Lunars, Solars and Abyssals each have their supernatural speciality and have ordinary Charms so why shouldn't the Sidereals. Once again I'm very disappointed by the fact that I haven't seen an Essence 9 or 10 Charm that would help me with perspective for Celestial/Solar Circle Sorcery and my project, Dark Messiah Style. I guess I'm going to have to get creative...