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All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.

The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.

Saturday, 21 May 2011

Insanity

    If the back of a person's hand is one twenty fifth of their height, which is four parts in a hundred and a Royal Warstrider was four hundred yards high then they could have three of four Very Large Concussive Essence Cannon on the back of their gauntlet. Or a self reloading Heavy Implosion Bow. Their main handheld weapons would be unique pieces of vast magitech. That's the scale of fighting units that have True Might, that are so powerful there's no point in resolving attacks normally. Perhaps you could simply use the unit's Might as its Magnitude. The reason I'm saying this is because of the vast size of Juggernaught (which I read somewhere) and Warstriders were designed to fight things like Behemoths, and probably Primordials. Maybe the Solars thought they were so powerful they would need devices like Royal Warstriders just to be able to fight them and survive. I have no idea exactly what their weapons should be like except that my previous First Age Wonder had a batter of 74 Medium Concussive Essence Cannon, basically a Napoleonic era warship transposed into Exalted. That's the kind of scale I'm thinking on. So imagine a weapon that would give a Warstrider the same power as a warship with about 100 Essence Cannon and more exotic weapons like a Storm Hammer. Each weapon would be individually crafted and be the only one in existence unless the idea caught on and someone copied it.
   The thing is Might covers mystical prowess that is already present in the character's traits. This sort of Might would be a streamlining trait so you could simply resolve very powerful attacks in a battle quickly, taking the place of normal damage resolution.

    For supersize weapons in a very crude sense you could simply resolve an attack with an appropriate Essence weapon like a Medium Concussive Essence Cannon or an Implosion Bow, just using the Warstrider's Might as Magnitude. Use a relative scale of weapon size between Warstrider weapons and normal ones. This could really speed up combat and represent larger attack area for artillery units and large weapons.
   Do warfare with a completely different set of rules like a game within a game.
   I wondered for a while how to resolve area attacks for units of small size namely artillery since working out area of effect in mass combat and war is a bit nit picky. Instead attacks that are more effective than their damage alone would suggest have Might which adds to the unit's Magnitude.