Navi

All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.

The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.

Thursday, 5 May 2011

Damage

    I thought of a different system for calculating damage while thinking about a Lunar Excellency that was based on the actual numbers of the dice rolled rather than the number of successes. The player rolls one dice for each point of strength they have. They add the weapon's damage to the number on each dice and the difficulty to score a success is their opponent's armour value. The defending player then makes a soak roll with their stamina at standard threshold of seven. Weapon's damage values would have to be re-evaluated and piercing damage would probably be removed from mortal weapons. Another change is that more solid weapons would have an Overwhelming Damage of one where they didn't before. In this system Overwhelming Damage adds to the attacker's strength when making a damage roll so large weapons will inflict more injury. Artefact weapons would massively increase the user's strength under present rules.