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All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.

The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.
Showing posts with label Stealth Charms. Show all posts
Showing posts with label Stealth Charms. Show all posts

Tuesday, 25 January 2011

    Silent Zephyr Escape  lasts 1 turn to 1 scene. The Exalt's movements make no noise, from footfalls brushing against trees and the swish of a falling blade. This Charms does not prevent noise resulting from the character's actions- wounded targets will still scream in pain and thrown objects will still make noise if they hit something. Stealth 3-4 Essence 2

   Ghost Walk The Abyssal can pass through anything but impenetrable obstacles completely unhindered. This Charm does not allow them to walk through anything normally impassable but less substantial objects are undisturbed by their movements. The deathknight is rendered invisible, silent and completely untracable - tree branches remain stationary as they walk through them, footfalls are silent and leave no prints, and no scent marks their presence. Stealth 5 Essence 4