Navi

All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.

The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.
Showing posts with label Octopus Style. Show all posts
Showing posts with label Octopus Style. Show all posts

Sunday, 19 June 2011

Octopus Style Part ze Two

    Extending his Essence into tangible limbs channelling the ability of an octopus' limbs to think for themselves the character can ignore DV penalties from coordinated attacks.

    Eightfold Tentacle Snaring Attack
The octopus overwhelms it's prey by it' sheer number of limbs. No matter what defences an enemy throws up they will always have something new to attack with. This plethora of sticking tentacles renders their enemies helpless.
   The Charm supplements a flurry. The martial artist throws up one attack after another completely overwhelming their foe's defences. Not only may they make a number of martial arts attacks equal to their Essence but their constraining limbs inflict a internal penalty equal to the DV penalty inflicted by the flurry on their next action.

    Octopus Form
The follower of this style can create new ethereal limbs out of Essence or imbue existing protrusions with it to use them like limbs. The number of separate limbs they can create/animate is equal to their Essence. They may in fact make more but only count as a number of limbs equal to the character's Essence.
   These limbs are partially sentient and can act partly on their own autonomy. Reduce the parry DV penalty the character suffers for coordinated attacks by their number of tentacles to a minimum of 0. Also if they possess one tentacle per attacker they may avoid the surprise attack for being surrounded. These tentacles are used as features in other Charms of the style (as above.)
   The character can reflexively activate the low Essence Charm below reflexively without it counting as Charm use.

    Low Essence Charm
The character may make two separate actions if they involve using different (natural) limbs without multiple action penalties from one action applying to the other.

   Phantom Weapon Control
When an octopus is in danger it can detach a limb which will writhe in the water like a snake and distract it's opponent. Practitioners of octopus style can put this ability to a deadlier use. If the character is disarmed (even literally) they can still control the removed weapon as if they still held it even giving as basic commands as move forwards or attack. The limb has a sensory range of character's Essence in yards and although it cannot perceive complex terrain it can detect living (or undead) beings within that distance.

   High Essence Charm
   Prerequisite: Eightfold Tentacle Snaring Attack
At this master of octopus style her Essence limbs gain not only animation but sentience. Rather than using her limbs to make extra attacks in a flurry each limb can perform it's own full action including a flurry if the owner wishes using natural unarmed attacks for offensive actions.

Tuesday, 25 January 2011

Octopus Style

    This is a sinister style I invented for the Abyssal pirate captain. It's heavily influenced by Kung Fu Hustle and films like Ring like the character himself.

    Octopus Form  soft body- double soak against bashing attacks. Arms become flexible and prehensile, fighting chains become animated and writhe like living tentacles.