What if the Goddess of the Ashen Vale could turn an area of negative geomancy (Abyssal demesne) into a Manse by using Moliation and Pandemonium? Instead of using architecture and planting groves in occult patterns she performs ritual slaughters to channel the Essence of the site.
Perhaps caves were expanded by a race during the First Age or earlier though they left few or no traces of themselves except madness that still pervades the place.
The cave beneath the mountains was already a hellish and disturbing place due to it's confluence of negative geomancy. Perhaps connected in some way to the overthrow of the Primordials, the haven of an early cult worshipping one of the Deathlords, or perhaps the realm of a society driven insane by one of the newly slain Neverborn long ago in Creation's history, twisting their minds through the thin veil caused by the region's concentration of Abyssal Essence. Whatever madness overtook them it's former inhabitants have long since vanished. No remains littered the cave floor, the ancient tombs sealed in it's bowels were found empty and the place was devoid of ghosts, or any animal that might live in a cave. Until Ghost Walker arrived.
Perhaps the same madness that warped it's ancient dwellers to perform the acts shown on the reliefs still lingers, or maybe it's the influence of whatever mysterious and inexplicable disaster that overtook them. As one studies the series of reliefs they become increasingly laden with doom.
It's a dark and frosty night. The moon is full and I walked across a graveyard. It's time to start my blog. This is principally a place to put up all my writing about Exalted. I'll also be writing short stories, prose poetry, bitching about what I think is wrong with the world (starting with this damn template) and anything else of interest. 19/1/11
Navi
All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.
The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.
The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.
Showing posts with label Ghost Walker. Show all posts
Showing posts with label Ghost Walker. Show all posts
Friday, 28 January 2011
Thursday, 27 January 2011
Witch's Gaze
Charm that lets her see in total darkness. He eyes glow white.
Mirror of All Encompassing Sorcerer's Sight and Burning Chakra Charm.
Mirror of All Encompassing Sorcerer's Sight and Burning Chakra Charm.
Wednesday, 26 January 2011
Shackles of Inescapable Fate
Ghost Walker's vambraces. In addition to the normal bonuses of soulsteel hearthstone bracers when she sttacks an opponent in hand to hand combat their DV against her is reduced by 2.
Tuesday, 25 January 2011
Ghost Walker
Ghost Walker also wears a a huge necklace made of six human skulls threaded with a thick soulsteel chain. All the forest tribes people hate the soldiers of Harbourhead, but most of all despise the Brides of Ahlat. Most captured enemies are sacrificed to the forest spirits by impaling them on the trees of sacred groves. When a small group of Brides of Ahlat were captured Ghost Walker ordered the virgin warriors to be gang raped, then strung them up like cattle and ate them alive. She still keeps their skulls as a memento inscribed with the names of the hated enemies she tortured and executed. The artefact gives her a special link with the world of the dead and functions the same way as a Dragon Tear Tiara.
"I will make Kirighast a palace of death. A hundred thousand corpses will bow at my command."
Unlike normal anima banner effects, when she expends peripheral Essence blood tinged with the smell of copulation seeps down her legs and soaks through her loin cloth.
At the 11-15 mote level a wave of gore drenches her from head to foot, streaming from her mouth, seeping from every pore and matting her hair. Although she can be tracked by following her bloody footsteps, all the blood mystically disappears when her anima manifestation is reduced to the 1-3 mote level. A cloud of blood surrounds her filling the air with an awful cloying stench.
When iconic a huge grotesque wolf appears in the air above her, it's clingy fur soaked black with human blood.
Farm animals and villagers as well as soldiers captured or abducted are led on a shattering march across the mountains, kept alive but in a badly weakened state. Such unfortunates when captured by the tribesmen are impaled on the sharpened branches of sacred trees either as sacrifices to the forest spirits or the Ghost Walker in her manse. Those she captures herself are molested violently (regardless of species or size) allowing her to shed some on her own blood for the forest spirits. Once they have been used her chattels are then horribly mutilated and slaughtered like human garbage.
Performance (to commune with gods)- (violent) sexual rites.
She uses violent copulation with prisoners to shed blood for the forest spirits and feasting on their Essence by eating them alive often over the course of several days, even weeks, so they suffer as much pain as possible. Her skin in a hideously unnatural ashen grey and her eyes and hair are pure black.
Ghost Walker Charm- Voice of the Abyss
As she enters a trance she makes a piercing scream which turn into a soul chilling unearthly wail, the freezing blackness of Oblivion spews from her mouth.
"I will make Kirighast a palace of death. A hundred thousand corpses will bow at my command."
Unlike normal anima banner effects, when she expends peripheral Essence blood tinged with the smell of copulation seeps down her legs and soaks through her loin cloth.
At the 11-15 mote level a wave of gore drenches her from head to foot, streaming from her mouth, seeping from every pore and matting her hair. Although she can be tracked by following her bloody footsteps, all the blood mystically disappears when her anima manifestation is reduced to the 1-3 mote level. A cloud of blood surrounds her filling the air with an awful cloying stench.
When iconic a huge grotesque wolf appears in the air above her, it's clingy fur soaked black with human blood.
Farm animals and villagers as well as soldiers captured or abducted are led on a shattering march across the mountains, kept alive but in a badly weakened state. Such unfortunates when captured by the tribesmen are impaled on the sharpened branches of sacred trees either as sacrifices to the forest spirits or the Ghost Walker in her manse. Those she captures herself are molested violently (regardless of species or size) allowing her to shed some on her own blood for the forest spirits. Once they have been used her chattels are then horribly mutilated and slaughtered like human garbage.
Performance (to commune with gods)- (violent) sexual rites.
She uses violent copulation with prisoners to shed blood for the forest spirits and feasting on their Essence by eating them alive often over the course of several days, even weeks, so they suffer as much pain as possible. Her skin in a hideously unnatural ashen grey and her eyes and hair are pure black.
Ghost Walker Charm- Voice of the Abyss
As she enters a trance she makes a piercing scream which turn into a soul chilling unearthly wail, the freezing blackness of Oblivion spews from her mouth.
Relentless Vermillion
This is the blade that made the Ghost Walker so feared by the soldiers of Kirighast. It was made to help her massacre her foes in battle. Anyone wounded by it bleeds continuously unless some kind of magical healing is used.
In addition to the usual benefits of a soulsteel daiklave anyone who suffers one or more levels of injury from normal damage (rather than overwhelming damage) must take a stamina + resistance roll at difficulty three at the end of the scene. Failure means they suffer another level of lethal damage from bleeding. Botch?
For mortals only a magical plant, thaumaturgy or another appropriate form of supernatural power (such as a medicine Charm) can stop the effect. Wounds treated with Wound-Cleansing Meditation cease to bleed. Exalted and other beings that have blood but are not subject to the normal wound conditions of mortals may attempt to stop the flow of blood.
Crap really, I'll have to work on this.
In addition to the usual benefits of a soulsteel daiklave anyone who suffers one or more levels of injury from normal damage (rather than overwhelming damage) must take a stamina + resistance roll at difficulty three at the end of the scene. Failure means they suffer another level of lethal damage from bleeding. Botch?
For mortals only a magical plant, thaumaturgy or another appropriate form of supernatural power (such as a medicine Charm) can stop the effect. Wounds treated with Wound-Cleansing Meditation cease to bleed. Exalted and other beings that have blood but are not subject to the normal wound conditions of mortals may attempt to stop the flow of blood.
Crap really, I'll have to work on this.
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