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All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.

The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.
Showing posts with label Charms. Show all posts
Showing posts with label Charms. Show all posts

Tuesday, 13 September 2011

Sorcery Artefacts, Hearthstone Powers, Charms, Solar Essence Raising

    Item powers Essence for a spell. Roll 1 die against the Essence needed to use the spell. If they succeed they can shape the spell without spending Essence. Subtract one from the die every time the item is used.

    Solar Training Item
    All the time the item is in the Solar's possession counts as time spent training to increase their Essence.

    Spell Supplementing Item
   Provides Willpower cost for shaping spells. After it is used roll the character's Essence against the number of Willpower points used to power spells. If they fail they lose all temporary Willpower and gain a negative psychological mutation with a value of twice the number of Willpower points needed for the spell they tried to use. The full amount of Willpower must be spent when the item is used.

Wednesday, 13 April 2011

4th March

    They found ways of imposing their will on Creation. Charms create effects that Exalted can use to their ends. Spells of Solar Circle Sorcery can directly impose the Exalt's will on Creation rather than achieving it indirectly.
    Terrestrial Martial Arts can channel Essence Floes to alter the nature of conventional martial arts to enhance them. Celestial martial arts change the nature of martial arts themselves. Instead of empowering attacks and such like they determine the nature of such attacks such as Flying Mantis Kick and can even alter the Exalt's body temporarily such as with Form Charms. Sidereal martial arts sometimes transcend the idea of simply being fighting styles such as Border of Kaleidescopic Logic Style and raise combat to new arenas such as identity or perception.
   However martial arts and shapeshifting are a means to an end. As the level of sorcery rises they become closer to achieving that end directly culminating in Solar Circle Sorcery. Sorcery where they can achieve the effect they are attempting.

   This isn't exactly on the mark. Part of the beauty of sorcery is that it achieves it's aims obliquely through unusual methods.

27 January

    Excellency, spontaneous moment of brilliance.