Navi

All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.

The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.

Tuesday, 6 December 2011

Magitech

    Magitech in Version Three differs from existing concepts of magitech. In Version Three rather than using physical forces artefacts work through Essence flows.
   Case in point. In Second Edition warstriders are simply suits that operate by clockwork and other physical mechanisms. There's nothing supernatural about their physical mechanics.
   In Version Three artefacts are in a sense more accessible to mortals. Magitech however is profoundly different. The essence of magitech is that it awakens the material it's made from and uses it to it's true potential. Rather than being an existing suit, with mundane components such as gears etc that need replacing as if they were made of iron, power armour takes the form of objects of one of the magical materials that is large enough to be carried (certainly in the case of warstriders.) When an Exalt attunes to the artefacts (and this is why it takes twice as much Essence to attune to a material they do not have an affinity with and have to take a Lore test) the magitech artefact becomes part of them and at the same time transforms part (or all) of their body. Jade artefacts change their bearer into a variety of animal. Orichalcum transforms the Exalt into the bearing of a faultless champion.