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All original material is Copyright © John Hodson 2011-2012. If anyone wants to add any material to my Exalted section I''ll include their with name and copyright in the post notes unless they want to contribute anonymously.

The first section is basically my take on Exalted. Right now I'm just copying up my notes so everything's very raw while I put down my ideas. I'll work on editing everything and making it more coherent later. As a result things will contradict the in game canon and even be self contradictory especially since not all my notes are copied in chronological order. They've been typed up without editing to remain as close as possible to my original vision.

Tuesday, 13 September 2011

Sorcery Artefacts, Hearthstone Powers, Charms, Solar Essence Raising

    Item powers Essence for a spell. Roll 1 die against the Essence needed to use the spell. If they succeed they can shape the spell without spending Essence. Subtract one from the die every time the item is used.

    Solar Training Item
    All the time the item is in the Solar's possession counts as time spent training to increase their Essence.

    Spell Supplementing Item
   Provides Willpower cost for shaping spells. After it is used roll the character's Essence against the number of Willpower points used to power spells. If they fail they lose all temporary Willpower and gain a negative psychological mutation with a value of twice the number of Willpower points needed for the spell they tried to use. The full amount of Willpower must be spent when the item is used.