Maybe in Exalted, Maybe in the Future
Nomenclature Changes: Charms- Systems, Charm Slots- Interfaces, Apostates- Defectors
Optimised <Attribute> Essence Augmentation
Efficient <Attribute> Essence Augmentation
Recalibrated <Attribute> Essence Augmentation
Integrated <Attribute> Essence Augmentation
<Attribute> Essence Empowering Augmentation
Imprinted <Attribute> Essence Augmentation
System title words: Formatting, reformatting, function, relay KID System, Algorithm, adaptor, fuse, transformer, drive, driver, logic, matrix
Categorisation of Systems
I had an idea for reorganising Alchemical Charms based on the idea of arrays. Instead of being a few Charms grouped together out of a pool of a myriad of standalone Charms, Alchemicals can group together their Charms into large arrays of suits (I had the idea from Mjolnir armour in Halo.) The great thing about this is it explains how Physical, Social and Mental Charms can be combined together into one device since the suit is attached to the whole body. If they want Alchemicals can make arrays into smaller items like a helmet, or signature gadgets. Grouping large sets of Charms into suits means that they can have a set of arrays tailor made for a variety of circumstances and can change the main part of their Charm loadout by changing which suit they use. This idea can extrapolate for high Essence Alchemicals who's Charms increase in size and become far larger than ones supported by human sized arrays. These suits are supported by External Interfaces.
On the other hand, some Alchemicals would prefer to keep most or all of their Charms internal. Rather than being components of arrays that can be rapidly changed to meet different needs these Charms are parts of the Alchemicals body in the fashion of existing Charms. Such Alchemicals are known as operatives and their Charms increase in power as their Essence increases but not their physical size. This idea is based on the opposite of a character whose power come mainly from their suit, in the form of Killy. These Charms are supported by Integrated Interfaces.
The advantage of this system is it allows a character to rapidly change a large number of Charms in order to suit requirements. The character could even use Integrated Essence Augmentations in the suit itself to meet Attribute requirements for Charms installed in it. The key feature of using a suit or another type of array is that they can be changed over quickly, one scene or more in a room full of technicians. Integrated Systems on the other hand would be much harder to change over since they form an integral part of the Alchemical's actual body. Since suits are external upgrades and Integrated Systems are components of their body, at character creation each Alchemical must have at least 4 Integrated Systems. Installing a System in a suit is a good way of avoiding high Essence commitment for a task specific System that they are not always going to need such as an Essence Shield Projector.
I'm not so sure about the advantages of using integrated Systems and what limits there should be on the numbers of them. Since the Exalt's body is in a sense an array, it could be possible to use any Integrated Systems they have in a combo.
Possible Integrated System limits are:
Essence x n Their Essence is multplied by a specific number to determine how many Integrated Systems they can install. They could also buy an expansion System Essence times that increases the factor by one. (This idea will need looking at.)
The character can have a number of Integrated Systems for each Attribute up to their Attribute level.
I'm not so sure about the advantages of using integrated Systems and what limits there should be on the numbers of them. Since the Exalt's body is in a sense an array, it could be possible to use any Integrated Systems they have in a combo.
Possible Integrated System limits are:
Essence x n Their Essence is multplied by a specific number to determine how many Integrated Systems they can install. They could also buy an expansion System Essence times that increases the factor by one. (This idea will need looking at.)
The character can have a number of Integrated Systems for each Attribute up to their Attribute level.